The rise of Vector Graphic
May 1st, 2006
One obvious and interesting trend in mobile is the rise of vector based graphics and MMI. All new mobile graphic engines are more or less vector based, much more than 3D based. Of course, a 3D engine is also a vector graphic engine, but there are some fundamental differences between the two, much more at the creation level then at the rendering level. Interestingly, on the desktop, UI did not changed a lot since years and does not use a lot animations. Even if more and more desktop rendering engine are vector based or even 3D based, the display itself does not take really advantage of this: no animation, etc…
So why vector graphics are so adapted for mobile:
- in a limited space, animation is a way to provide a much better feedback to
the user (compared to stand alone graphs) - there is no “standard” UI for mobile yet (even if there are some
emerging trends). The learning curve of something new is very fast compared to
desktop, so you have the ability to explore new metaphore. - vector graphic is an easy way to solve the screen size and cross platform
issue…. - tools are adapted for UI designer (Flash for instance).
- size: vector based animation haves usually a much smaller size…
Several companies are investing the space right now. Of course, Macromedia/Flash should be one of the early winner on this path. However, as I’ve put more effort in the past weeks on Flash, I can tell you that but Java not so far away, thanks to TSVG and JSR226. On the browser side, seems that the path is still a little bit long, as we are still waiting for good browser (Opera is a good starting point).
I’ve just make a short “list” of companies related to this area:
- Macromedia/Adobe with FlashLite
- Streamezzo especially with their recent fund rasing of 11m€
- BlueStreak, Actimagine both provide some alternate Flash rendering
engine - Ikivo who is strong on TSVG side too
- Everypoint on the pure J2me side, as well as the latest entrant in my
radar, TricastMedia with their “Omega” technology….
5 Comments Add your own
1. mobmash blog » Blog&hellip | May 3rd, 2006 at 1:40 am
[…] TomSoft » The rise of Vector Graphic “vector graphic is an easy way to solve the screen size and cross platform issue…” (tags: mobile ui) […]
2. everypoint&hellip | May 3rd, 2006 at 2:24 pm
The Rise Of Vector Graphics…
Great quick hit on vector graphics in mobile, discussing the benefits and current players. tomsoft on rise of vector grapics…
3. C. Enrique Ortiz | May 3rd, 2006 at 4:31 pm
Even if no amination is needed, vector graphics have benefits - as you said, speed and size are two, and yes, would be great for portability and ease of programming - nice.
I used to work in the space shuttle OS many years ago, and it was where I was first exposed to vector graphics - the Shuttle displays (CTRs) were very memory and resource constrained (both memory and processor), but they were very sharp and fast drawing and easy to program (based on data vectors that described objects to draw) - I was impressed how such old technology worked so well, and I attribute that to the vector-based design.
Today I see the “return” of vector graphics for me, and it should be good…
ceo
4. TomSoft | May 5th, 2006 at 7:42 am
Enrique, you are right as pointing out “the return” instead of the coming.. As a gamer, I am also a big fan of the Vetrex console ( http://en.wikipedia.org/wiki/Vectrex ) which was on of the first console, and provided one of the best (even today) experience.
5. mutant&hellip | May 8th, 2006 at 9:36 pm
If only J2ME apps can be so sexy and small…
The guys at Tricastmedia updated me with their latest development on OMEGA, their ultra-small, compact GUI platform (codenamed TWUIK, don’t ask me what it stands for) for J2ME MIDP development. It was fascinating such small footprint can deliver so mu…
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