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	<title>Comments on: Another Flash from J2me developer perspective (Part1)</title>
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	<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/</link>
	<description>Technology, wireless, games...and more.....</description>
	<pubDate>Wed, 17 Mar 2010 19:13:41 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
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		<title>By: Runner22</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-39009</link>
		<dc:creator>Runner22</dc:creator>
		<pubDate>Sat, 17 Feb 2007 02:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-39009</guid>
		<description>Bluestreak Technology now offers a version of their MachBlue player that runs on top of the J2ME VM of standard java handsets and is able to run Flash files while leveraging the power of J2ME.  

http://www.bluestreaktech.com/pr/java3gsm-021207.asp</description>
		<content:encoded><![CDATA[<p>Bluestreak Technology now offers a version of their MachBlue player that runs on top of the J2ME VM of standard java handsets and is able to run Flash files while leveraging the power of J2ME.  </p>
<p><a href="http://www.bluestreaktech.com/pr/java3gsm-021207.asp" rel="nofollow">http://www.bluestreaktech.com/pr/java3gsm-021207.asp</a></p>
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		<title>By: Stephen Dinehart</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5490</link>
		<dc:creator>Stephen Dinehart</dc:creator>
		<pubDate>Wed, 28 Jun 2006 17:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5490</guid>
		<description>I've been working in FL 1.1 and 2.0 for about 1 year now, and Flash since 1999. 

The paradigm is very different from traditional OOP. It has evolved immensely since it's inception and continues to do so. The paradigms of Flash are unique to the program. It will take the average user a good amount of time to wrap his/her head around them.

Lots of Flash Junkies use external editors to script their apps as some people are not big fans of the internal editor; although, the Movie Explorer does help to track non-linear scripting throughout the app.

In terms of components, libraries are readily available. And yes, if you are poor with visual design, you app will look like crap, that's why you need a designer! :)

FL 1.1 and 2.0 are very different, due to AS0.5 and AS2.0, as well as the additional fscommand2 properties. 

This is not easy, but once you wrap your head around the concepts, you can execute prototypes that work on various devices in a very small amount of time; oh and they blow J2ME and Brew apps out of the water in terms of visual quality, that is, assuming you or someone on you team has graphic design chops.

You can test out my newest FL2.0 app @ www.journeyofjin.com

Thanks for the great discussion!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working in FL 1.1 and 2.0 for about 1 year now, and Flash since 1999. </p>
<p>The paradigm is very different from traditional OOP. It has evolved immensely since it&#8217;s inception and continues to do so. The paradigms of Flash are unique to the program. It will take the average user a good amount of time to wrap his/her head around them.</p>
<p>Lots of Flash Junkies use external editors to script their apps as some people are not big fans of the internal editor; although, the Movie Explorer does help to track non-linear scripting throughout the app.</p>
<p>In terms of components, libraries are readily available. And yes, if you are poor with visual design, you app will look like crap, that&#8217;s why you need a designer! <img src='http://blog.landspurg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>FL 1.1 and 2.0 are very different, due to AS0.5 and AS2.0, as well as the additional fscommand2 properties. </p>
<p>This is not easy, but once you wrap your head around the concepts, you can execute prototypes that work on various devices in a very small amount of time; oh and they blow J2ME and Brew apps out of the water in terms of visual quality, that is, assuming you or someone on you team has graphic design chops.</p>
<p>You can test out my newest FL2.0 app @ <a href="http://www.journeyofjin.com" rel="nofollow">http://www.journeyofjin.com</a></p>
<p>Thanks for the great discussion!</p>
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		<title>By: TomSoft</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5482</link>
		<dc:creator>TomSoft</dc:creator>
		<pubDate>Wed, 28 Jun 2006 11:09:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5482</guid>
		<description>I agree that I am far from mastering Flash, but that's was my point: Flash is not an easy environment to master. It require some work and experiementation before being as producte as in any other environment, if not better. So yes, you can avoid the IDE and go back directly to action script, but then lost some of the main advantage of it (the IDE), and ActionScript is probably not the best things for complex app?
But don't miss me, I still think that's a great environemnt, I just would like to see it evolve in the right direction.</description>
		<content:encoded><![CDATA[<p>I agree that I am far from mastering Flash, but that&#8217;s was my point: Flash is not an easy environment to master. It require some work and experiementation before being as producte as in any other environment, if not better. So yes, you can avoid the IDE and go back directly to action script, but then lost some of the main advantage of it (the IDE), and ActionScript is probably not the best things for complex app?<br />
But don&#8217;t miss me, I still think that&#8217;s a great environemnt, I just would like to see it evolve in the right direction.</p>
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		<title>By: TzH2O</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5478</link>
		<dc:creator>TzH2O</dc:creator>
		<pubDate>Wed, 28 Jun 2006 07:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5478</guid>
		<description>Hi,  :)

You've said:
"I would like to see a clear separation between code, and UI design and elements…"

(sorry if someone told you this before.. haven't got time to read the comments)

I'm working with Flash since 2001. And I agree with some of your opinions, but as I've saw you haven't unleashed the full power of Flash ActionScript. I've developed a lot of applications only using ActionScript and UIComponents provided by Flash. You have the Events, you just have to use them.... 

Indeed the straigth line that you see it at the begining is that Flash is "linear", but no, it is not. You can use it like this and this is for beginners, who want to do stunning animations for web sites... But as a programmer you have the power of ActionScript ... you don't even have to use layers or frames ... you can do all from Action Script you can develope classes objects and use events ... you don't have to use the Timeline ....

I''m, sorry but I'm not a god narator ... I don't have teaching skills ... but I hope that I make myself clear enough to make you curios about this. And I wish you luck in learning AS 2.0 ... and also the other ways of using flash.

;)</description>
		<content:encoded><![CDATA[<p>Hi,  <img src='http://blog.landspurg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You&#8217;ve said:<br />
&#8220;I would like to see a clear separation between code, and UI design and elements…&#8221;</p>
<p>(sorry if someone told you this before.. haven&#8217;t got time to read the comments)</p>
<p>I&#8217;m working with Flash since 2001. And I agree with some of your opinions, but as I&#8217;ve saw you haven&#8217;t unleashed the full power of Flash ActionScript. I&#8217;ve developed a lot of applications only using ActionScript and UIComponents provided by Flash. You have the Events, you just have to use them&#8230;. </p>
<p>Indeed the straigth line that you see it at the begining is that Flash is &#8220;linear&#8221;, but no, it is not. You can use it like this and this is for beginners, who want to do stunning animations for web sites&#8230; But as a programmer you have the power of ActionScript &#8230; you don&#8217;t even have to use layers or frames &#8230; you can do all from Action Script you can develope classes objects and use events &#8230; you don&#8217;t have to use the Timeline &#8230;.</p>
<p>I&#8221;m, sorry but I&#8217;m not a god narator &#8230; I don&#8217;t have teaching skills &#8230; but I hope that I make myself clear enough to make you curios about this. And I wish you luck in learning AS 2.0 &#8230; and also the other ways of using flash.</p>
<p> <img src='http://blog.landspurg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>By: C. Enrique Ortiz</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5383</link>
		<dc:creator>C. Enrique Ortiz</dc:creator>
		<pubDate>Sat, 24 Jun 2006 00:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5383</guid>
		<description>I am not a Flash (lite) master, but of what I've read and tried, it is just a different paradigm - time-based vs. traditional programmatic approach. Yes, there is ActionScript, but the way of building is stilll based on "time". There is nothing wrong with that. It is just a different paradigm... I am planning on spending time in the future to learn more about this...

ceo</description>
		<content:encoded><![CDATA[<p>I am not a Flash (lite) master, but of what I&#8217;ve read and tried, it is just a different paradigm - time-based vs. traditional programmatic approach. Yes, there is ActionScript, but the way of building is stilll based on &#8220;time&#8221;. There is nothing wrong with that. It is just a different paradigm&#8230; I am planning on spending time in the future to learn more about this&#8230;</p>
<p>ceo</p>
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		<title>By: C. Enrique Ortiz' Mobility  Weblog</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5382</link>
		<dc:creator>C. Enrique Ortiz' Mobility  Weblog</dc:creator>
		<pubDate>Sat, 24 Jun 2006 00:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5382</guid>
		<description>&lt;strong&gt;Tom on Flash Lite...&lt;/strong&gt;






Tom Landspurg wrote a good piece, his perspective on Flash Lite, check it out - Another Flash from J2me developer perspective (Part1)



From the Flash Lite website:



What Is Flash Lite?

Flash Lite is the Flash technology specifically develope....</description>
		<content:encoded><![CDATA[<p><strong>Tom on Flash Lite&#8230;</strong></p>
<p>Tom Landspurg wrote a good piece, his perspective on Flash Lite, check it out - Another Flash from J2me developer perspective (Part1)</p>
<p>From the Flash Lite website:</p>
<p>What Is Flash Lite?</p>
<p>Flash Lite is the Flash technology specifically develope&#8230;.</p>
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		<title>By: Keitai / Carnival of the Mobilists #33</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5364</link>
		<dc:creator>Keitai / Carnival of the Mobilists #33</dc:creator>
		<pubDate>Fri, 23 Jun 2006 13:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5364</guid>
		<description>[...] This week&#8217;s carnival features yours truly (this is actually my second week on the Carnival—I was very bad last week and plumb forgot to reciprocate the post  as well as an interesting Flash Lite-related post by Tom Soft &#8220;Another Flash from a J2ME Developer&#8217;s Perspective.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] This week&#8217;s carnival features yours truly (this is actually my second week on the Carnival—I was very bad last week and plumb forgot to reciprocate the post  as well as an interesting Flash Lite-related post by Tom Soft &#8220;Another Flash from a J2ME Developer&#8217;s Perspective.&#8221; [&#8230;]</p>
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		<title>By: Carnival of the Mobilists 33 at m-trends.org</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5354</link>
		<dc:creator>Carnival of the Mobilists 33 at m-trends.org</dc:creator>
		<pubDate>Thu, 22 Jun 2006 23:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5354</guid>
		<description>[...] Back to the boys brings us as usual some very excellent tech related reflexion from regulars such as Daniel Taylor on &#8220;Multiple Architectures for Mobility&#8220;, Tom Soft on &#8220;Another Flash from J2ME Developer Perspective&#8220;, Anders Borg on &#8220;Java ME, still not Write One, Run Anywhere&#8220;, Tam Hanna on &#8220;Investition security in the 3G content business&#8220;, David Beers on &#8220;How wireless becomes free&#8220;. Dennis Bournique - finally got his family name, from Wap Review does a review of the mobile edition of Yes.com, a site that tells you what song&#8217;s playing on the radio. Hello? [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Back to the boys brings us as usual some very excellent tech related reflexion from regulars such as Daniel Taylor on &#8220;Multiple Architectures for Mobility&#8220;, Tom Soft on &#8220;Another Flash from J2ME Developer Perspective&#8220;, Anders Borg on &#8220;Java ME, still not Write One, Run Anywhere&#8220;, Tam Hanna on &#8220;Investition security in the 3G content business&#8220;, David Beers on &#8220;How wireless becomes free&#8220;. Dennis Bournique - finally got his family name, from Wap Review does a review of the mobile edition of Yes.com, a site that tells you what song&#8217;s playing on the radio. Hello? [&#8230;]</p>
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		<title>By: TomSoft</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5349</link>
		<dc:creator>TomSoft</dc:creator>
		<pubDate>Thu, 22 Jun 2006 20:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5349</guid>
		<description>Thanks for the long and detailled answer Rotorglow.

But when I try to drag and drop something from the component menu, it says that it can not be done in FlashLite1.1 or something like this.

I also agree about the fact that things can be done differently in Flash. But then, we loose a lot of the advantage of an integrated IDE. If you go into this direction, the general complexity will increase, right?</description>
		<content:encoded><![CDATA[<p>Thanks for the long and detailled answer Rotorglow.</p>
<p>But when I try to drag and drop something from the component menu, it says that it can not be done in FlashLite1.1 or something like this.</p>
<p>I also agree about the fact that things can be done differently in Flash. But then, we loose a lot of the advantage of an integrated IDE. If you go into this direction, the general complexity will increase, right?</p>
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		<title>By: rotorglow</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5347</link>
		<dc:creator>rotorglow</dc:creator>
		<pubDate>Thu, 22 Jun 2006 18:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5347</guid>
		<description>Tom,

I'm not sure I understand.  There are plenty of pre-built UI components (menus, scrollbars...) for ActionScript 1.  The ActionScript 2 versions are better, and now more numerous, of course, and more fully featured. Am I missing something?

Those components have methods associated with them that let you (for example) populate the menus, set event handlers, etc.  All through code.    Search the Adobe developer center for "menu component".  (http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#38;file=00003811.html will be helpful too) 

As for designing applications that are not timeline based, it's really just a matter of instantiating objects and writing the code to make them "do things" when other objects command them to do so.  You could easily make an application on a single frame with one of the menu components.   In the simplest example, the menu component is instantiated with menu options you specify (through code).  You write some methods in another object to receive the menu's change event, and have those other components do things in response.  The user is told to select an item from the menu.  The other object reacts to the choice the user made.  (Show or hide itself, make a beep, display "Hello!" or "You chose [value of item]")  Etc.  All without the playhead advancing through a timeline.

Graphic objects and animations using them can be created and controlled programmatically, using code, without specifying start and end keyframes.    See http://www.adobe.com/devnet/flash/articles/animation_guide_15.html for an example of the Drawing API and a movie that has all its animation-controlling code in a single frame--or more likely, external ActionScript class files (which means there's no mystery about where to find the code...:)  They're just like Java classes (though I'm not a Java expert) and it is (or should be) no more difficult to find code in a properly designed Flash application than a Java app.  You simply browse the packages in your editor of choice (see below).

 For an example of controlling prgrammaticly tweened animations with the (relatively new) Tween class see http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&#38;file=00004142.html  

I don't have any non-proprietary examples I can show you (the ones I have handy are all confidential), but I've build numerous data driven applications where the UI objects all exist on timelines consisting of a single frame.  I guess that might still count as a timeline in some people's minds, but it's very much simpler than the example you show above.

As for the shortcomings of the Flash IDE, I don't know any ActionScript coders who use the ActionScript editor in Flash.  Most people (I know) use Eclipse or Sepy.  Third party compilers like MTASC can take the place of the one built-into the Flash IDE.

This got long and a little unwieldy. I don't know if helps, but I hope it did, at least a little.</description>
		<content:encoded><![CDATA[<p>Tom,</p>
<p>I&#8217;m not sure I understand.  There are plenty of pre-built UI components (menus, scrollbars&#8230;) for ActionScript 1.  The ActionScript 2 versions are better, and now more numerous, of course, and more fully featured. Am I missing something?</p>
<p>Those components have methods associated with them that let you (for example) populate the menus, set event handlers, etc.  All through code.    Search the Adobe developer center for &#8220;menu component&#8221;.  (http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00003811.html will be helpful too) </p>
<p>As for designing applications that are not timeline based, it&#8217;s really just a matter of instantiating objects and writing the code to make them &#8220;do things&#8221; when other objects command them to do so.  You could easily make an application on a single frame with one of the menu components.   In the simplest example, the menu component is instantiated with menu options you specify (through code).  You write some methods in another object to receive the menu&#8217;s change event, and have those other components do things in response.  The user is told to select an item from the menu.  The other object reacts to the choice the user made.  (Show or hide itself, make a beep, display &#8220;Hello!&#8221; or &#8220;You chose [value of item]&#8221;)  Etc.  All without the playhead advancing through a timeline.</p>
<p>Graphic objects and animations using them can be created and controlled programmatically, using code, without specifying start and end keyframes.    See <a href="http://www.adobe.com/devnet/flash/articles/animation_guide_15.html" rel="nofollow">http://www.adobe.com/devnet/flash/articles/animation_guide_15.html</a> for an example of the Drawing API and a movie that has all its animation-controlling code in a single frame&#8211;or more likely, external ActionScript class files (which means there&#8217;s no mystery about where to find the code&#8230;:)  They&#8217;re just like Java classes (though I&#8217;m not a Java expert) and it is (or should be) no more difficult to find code in a properly designed Flash application than a Java app.  You simply browse the packages in your editor of choice (see below).</p>
<p> For an example of controlling prgrammaticly tweened animations with the (relatively new) Tween class see <a href="http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00004142.html" rel="nofollow">http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&amp;file=00004142.html</a>  </p>
<p>I don&#8217;t have any non-proprietary examples I can show you (the ones I have handy are all confidential), but I&#8217;ve build numerous data driven applications where the UI objects all exist on timelines consisting of a single frame.  I guess that might still count as a timeline in some people&#8217;s minds, but it&#8217;s very much simpler than the example you show above.</p>
<p>As for the shortcomings of the Flash IDE, I don&#8217;t know any ActionScript coders who use the ActionScript editor in Flash.  Most people (I know) use Eclipse or Sepy.  Third party compilers like MTASC can take the place of the one built-into the Flash IDE.</p>
<p>This got long and a little unwieldy. I don&#8217;t know if helps, but I hope it did, at least a little.</p>
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		<title>By: Amelie</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5344</link>
		<dc:creator>Amelie</dc:creator>
		<pubDate>Thu, 22 Jun 2006 14:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5344</guid>
		<description>I do share some of your views too. I use the Movie Inspector in Flash to gain quickly access to the code. And using one of the sketching templates I found at www.clearui.com I can quickly mock up a prototype as well as create icons. Flash is great for prototyping. I have tried also Ikivo though I feel more at ease with the Flash IDE.</description>
		<content:encoded><![CDATA[<p>I do share some of your views too. I use the Movie Inspector in Flash to gain quickly access to the code. And using one of the sketching templates I found at <a href="http://www.clearui.com" rel="nofollow">http://www.clearui.com</a> I can quickly mock up a prototype as well as create icons. Flash is great for prototyping. I have tried also Ikivo though I feel more at ease with the Flash IDE.</p>
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		<title>By: TomSoft</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5337</link>
		<dc:creator>TomSoft</dc:creator>
		<pubDate>Thu, 22 Jun 2006 06:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5337</guid>
		<description>In fact, it's not really the object orientation which is an issue, it's more the efforts needed to "master" something that is usually presented as "easy" (at least by Macromedia). The efforts needed to understand Flash were higher than expected (at least for me and for a few other people).  I agree that once mastered, it's should be a productive environment regarding UI, but it should not be oversell as "easy"...

So, thanks for the link, I will try Sepy but who have an example of what I am describing? Typically: a FlashLite2.0 app (seems the minimum requirement) with custom designed UI component inherited from Macromedia UI component with a non timebased approach?</description>
		<content:encoded><![CDATA[<p>In fact, it&#8217;s not really the object orientation which is an issue, it&#8217;s more the efforts needed to &#8220;master&#8221; something that is usually presented as &#8220;easy&#8221; (at least by Macromedia). The efforts needed to understand Flash were higher than expected (at least for me and for a few other people).  I agree that once mastered, it&#8217;s should be a productive environment regarding UI, but it should not be oversell as &#8220;easy&#8221;&#8230;</p>
<p>So, thanks for the link, I will try Sepy but who have an example of what I am describing? Typically: a FlashLite2.0 app (seems the minimum requirement) with custom designed UI component inherited from Macromedia UI component with a non timebased approach?</p>
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		<title>By: Marco Casario</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5329</link>
		<dc:creator>Marco Casario</dc:creator>
		<pubDate>Wed, 21 Jun 2006 22:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5329</guid>
		<description>Hi Tom,
I totally agree with you when you referr to Flash Lite 1.1.
In fact Actionscript 1 is timeline oriented and it's hard to learn for every developers.
But when you talk about Actionscript 2 things change dramatically.
AS2 is strongly Object oriented and you can get a high level of abstraction.
You can use classes and design patterns like you do in Java.
You can develop high level UI component to reuse throughout your projects.

For what concerns the IDE, you can use some good freeware 3rd party tool to write actionscript code such as Sepy of Eclipse with FAME plugins.</description>
		<content:encoded><![CDATA[<p>Hi Tom,<br />
I totally agree with you when you referr to Flash Lite 1.1.<br />
In fact Actionscript 1 is timeline oriented and it&#8217;s hard to learn for every developers.<br />
But when you talk about Actionscript 2 things change dramatically.<br />
AS2 is strongly Object oriented and you can get a high level of abstraction.<br />
You can use classes and design patterns like you do in Java.<br />
You can develop high level UI component to reuse throughout your projects.</p>
<p>For what concerns the IDE, you can use some good freeware 3rd party tool to write actionscript code such as Sepy of Eclipse with FAME plugins.</p>
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		<title>By: TomSoft</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5328</link>
		<dc:creator>TomSoft</dc:creator>
		<pubDate>Wed, 21 Jun 2006 22:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5328</guid>
		<description>Rotorglow, I am looking what is provided by Macromedia, I've followed the example from Macromedia Web site So it seems confirmed that there is no UI component in FlashOne1.1, and I will try to use the FlashLite2.0 ones.
Regarding the IDE, and the method on how not to be timeline based,  do you have any info/link on how to do this? Thanks in advance.  But generally speaking my point is still the valid: the difference between a traditionnal development chain, in any language, to Flash is a long and painfull process....</description>
		<content:encoded><![CDATA[<p>Rotorglow, I am looking what is provided by Macromedia, I&#8217;ve followed the example from Macromedia Web site So it seems confirmed that there is no UI component in FlashOne1.1, and I will try to use the FlashLite2.0 ones.<br />
Regarding the IDE, and the method on how not to be timeline based,  do you have any info/link on how to do this? Thanks in advance.  But generally speaking my point is still the valid: the difference between a traditionnal development chain, in any language, to Flash is a long and painfull process&#8230;.</p>
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		<title>By: rotorglow</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5326</link>
		<dc:creator>rotorglow</dc:creator>
		<pubDate>Wed, 21 Jun 2006 20:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5326</guid>
		<description>I'll echo Michael's sentiments.  Flash is increasingly OOP and code doesn't have to be a "nightmare" to find (I would argue if it *is* difficult to find in an application, the application was not very cleverly programmed).  Most complex Flash applications are *not* timeline based, and application states can be changed without moving the playhead at all.   

Though the Flash IDE doesn't really have a view like the NetBeans screenshot you show, Flash components, objects and applications made up of them can behave in exactly that way.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll echo Michael&#8217;s sentiments.  Flash is increasingly OOP and code doesn&#8217;t have to be a &#8220;nightmare&#8221; to find (I would argue if it *is* difficult to find in an application, the application was not very cleverly programmed).  Most complex Flash applications are *not* timeline based, and application states can be changed without moving the playhead at all.   </p>
<p>Though the Flash IDE doesn&#8217;t really have a view like the NetBeans screenshot you show, Flash components, objects and applications made up of them can behave in exactly that way.</p>
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		<title>By: Michael Krisher</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5318</link>
		<dc:creator>Michael Krisher</dc:creator>
		<pubDate>Wed, 21 Jun 2006 14:02:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5318</guid>
		<description>Flash (and thus Flash Lite 2.0) has a UI Toolbox (called Components), can store all logic in Classes and is very OOP-like. You can use design patterns such as MVC, etc... just like in J2ME. I am giving an eSeminar today (6/21/06) and will demo some of these concepts. Feel free to attend. More info can be found at http://www.mikekrisher.com.</description>
		<content:encoded><![CDATA[<p>Flash (and thus Flash Lite 2.0) has a UI Toolbox (called Components), can store all logic in Classes and is very OOP-like. You can use design patterns such as MVC, etc&#8230; just like in J2ME. I am giving an eSeminar today (6/21/06) and will demo some of these concepts. Feel free to attend. More info can be found at <a href="http://www.mikekrisher.com" rel="nofollow">http://www.mikekrisher.com</a>.</p>
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		<title>By: ~Kuneri Bloggy &#187; J2ME developers approach to Flash Lite</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5316</link>
		<dc:creator>~Kuneri Bloggy &#187; J2ME developers approach to Flash Lite</dc:creator>
		<pubDate>Wed, 21 Jun 2006 13:24:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5316</guid>
		<description>[...] TomSoft reflects a very realistic and objective J2ME developers&#8217; perspective to FlashLite development. Point of view is naturally highly &#8216;technical&#8217;, and will be shared by many software engineers/developers, who would try to put their hands on that environment for the first bit of taste. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] TomSoft reflects a very realistic and objective J2ME developers&#8217; perspective to FlashLite development. Point of view is naturally highly &#8216;technical&#8217;, and will be shared by many software engineers/developers, who would try to put their hands on that environment for the first bit of taste. [&#8230;]</p>
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		<title>By: TomSoft</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5315</link>
		<dc:creator>TomSoft</dc:creator>
		<pubDate>Wed, 21 Jun 2006 11:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5315</guid>
		<description>I am also following this closely. I think it will be a very good challenger for Flash, but it's still far from Flash in terms of maturity, tools and users, especially designers. But I have big hope on this, and already blogged this some time ago (http://blog.landspurg.net/flashlite-vs-svg )</description>
		<content:encoded><![CDATA[<p>I am also following this closely. I think it will be a very good challenger for Flash, but it&#8217;s still far from Flash in terms of maturity, tools and users, especially designers. But I have big hope on this, and already blogged this some time ago (http://blog.landspurg.net/flashlite-vs-svg )</p>
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		<title>By: Antoine Quint</title>
		<link>http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1/#comment-5310</link>
		<dc:creator>Antoine Quint</dc:creator>
		<pubDate>Wed, 21 Jun 2006 09:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.landspurg.net/another-flash-from-j2me-developer-perspective-part1#comment-5310</guid>
		<description>What do you think of the J2ME with JSR 226 (SVG Tiny APIs) combo? You can give it a try with the latest Sprint Wireless Toolkit 3 (http://developer.sprint.com/getDocument.do?docId=84458) and Ikivo and Sun just announced that Ikivo Animator will be integrated with NetBeans.</description>
		<content:encoded><![CDATA[<p>What do you think of the J2ME with JSR 226 (SVG Tiny APIs) combo? You can give it a try with the latest Sprint Wireless Toolkit 3 (http://developer.sprint.com/getDocument.do?docId=84458) and Ikivo and Sun just announced that Ikivo Animator will be integrated with NetBeans.</p>
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